AI Insights · Timothy · July 2022
Top 5 Gacha Games in Bulgaria Q2 2022 Performance
In Q2 2022, the performance of the top 5 Gacha games in Bulgaria shows varied trends in downloads, revenue, and active users, with some apps experiencing notable fluctuations.
In the second quarter of 2022, the top 5 Gacha games in Bulgaria exhibited diverse performance trends across downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these metrics, offering insights into the Bulgarian mobile gaming market.
8 Ball Pool™ from Miniclip.com saw its weekly revenue peak at approximately $4.3K at the end of March, followed by a gradual decline, ending the quarter at around $1K. Weekly downloads for the game started strong at 7.1K but experienced a downward trend, closing the quarter at 2.8K. Active users also decreased from 67.9K to 50.1K over the same period.
Sonic Forces PvP Racing Battle by SEGA had a notable increase in weekly downloads early in the quarter, peaking at 6.6K in mid-April, before declining to 1.1K by the end of June. Revenue for the game showed fluctuations, starting at $20 and reaching $105 in mid-April, before settling at $72 at the end of the quarter. Active users mirrored the download trend, rising to 23K in late April and then decreasing to 11.1K.
Head Ball 2 - Soccer Game from MASOMO LIMITED maintained relatively stable weekly revenue around $150, with a slight peak at $211 in early June. Downloads for the game remained consistent, averaging around 1K per week. Active users hovered around 12K, with minor fluctuations throughout the quarter.
Dislyte, a newer entrant from Farlight Games, launched in May and showed promising initial performance. Weekly downloads peaked at 5.8K in the week of May 9, followed by a decline to 146 by the end of June. Revenue saw a high of $1.2K in mid-May but tapered off to $334 by the quarter's end. Active users started strong at 2.8K in early May and decreased to 767 by late June.
eFootball™ 2024 by KONAMI experienced a relatively stable performance in weekly revenue, starting at $819 and ending at $188. Downloads fluctuated, peaking at 1.1K in late May, then stabilizing around 667 by the end of June. Active users remained steady, averaging around 34K throughout the quarter.
For more detailed insights and comprehensive data on mobile app performance, visit Sensor Tower.